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Gaming Controller Market: By Product, By Compatibility, By Distribution, By Connectivity, By End User and Geography
Gaming Controller Market size was valued at US$ 2,382.1 million in 2023 and is poised to grow at a CAGR of 8.5% from 2024 to 2030. Gaming Controller is a kind of gaming pad that is a specialized controller used for FPSs, RTSs, and some arcade-type games. The rising stipulation for game accessories, letting players accomplish the next level of performance, is a result of this development in gaming. There is a necessity for speed, fastidiousness, and reliability in competitive gaming. Specified, high-performance gear like gaming pads, controllers, gaming mice, and keyboards are utilized by digital athletes in the same way that other sports allow them to perform at their greatest, it is anticipated to drive the gaming controller market in the forecast period. The development in esports adoption has substantially increased the demand for vigorous game controllers. Special equipment, e.g., the programmable rear paddle of the enactment controller’s Ultraprecise optical sensors in the gaming mice, and ominously shorter actuation distances on keyboard switches, will meet gamers' requirements for competitive responsiveness. For a long-drawn-out period, gaming comprises a lot of movement, inputting, and scrolling. Accessories like gaming controllers, and gaming mice are technologically advanced for prolonged use and are put up to improve gaming sessions.
The push buttons are to be hit off multiple times the glide pad is intended to reduce friction while being tough, and an antisweat coating has been added, which in turn is anticipated to drive the gaming controllers market in the forecast period. Moreover, the collaboration between the e-sports players and the market players is playing a vital role and is anticipated to boost the gaming controllers market in the forecast period. However, the challenges associated with the gaming controllers are the high cost associated with the fabrication of gaming controllers, the prolonged utilization of the joystick may cause fatigue in the arms, ergonomics, complexity, and they are not robust and may break if too much force is applied on them remains a significant barrier that hampers the development of the gaming controllers in the forecast period. However, the key opportunities associated with gaming controllers are innovation and differentiation, cross-platform compatibility, accessibility, gaming controller subscription services, gaming controller customization and, rising demand for e-sports, geographical expansion by the market players are anticipated to drive the gaming controllers market in the forecast period.
Study Period
2024-2030Base Year
2023CAGR
8.5%Largest Market
North AmericaFastest Growing Market
Asia Pacific
The increasing demand for gaming stations, e-sports of in developed and emerging countries is a key factor surge of the Gaming Controller market over the forecast years. Additionally, the global market is increasing owing to raised demand for smartphones and swiftly developing technologies such as virtual reality VR and Artificial intelligence. The potential of Amplified Reality has been documented by topmost gaming console producers like Nintendo and Microsoft, who are the key players marching the charge. sequentially is anticipated to drive the gaming controllers market in the forecast period. Moreover, Escalating the gaming industry and, the rising popularity of video gaming across console, PC, and mobile platforms bolsters the demand for the gaming controllers market in the forecast period. Furthermore, Advancements in technologies such as unending innovations in controller designs, features, and connectivity options are anticipated to robust the consumer interest and adoption of novel controller models which in turn is anticipated to drive the market in future years.
Report Benchmarks |
Details |
Report Study Period |
2024-2030 |
Market Size in 2023 |
US$ 2,382.1 million |
Market CAGR |
8.5% |
By Product Type |
|
By Compatibility |
|
By Distribution |
|
By Connectivity |
|
By End User |
|
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The global gaming controller market size was valued at US$ 2,382.1 million in 2023 and is projected to grow at a CAGR of 8.5% from 2024 to 2030.
Asia-Pacific is expected to dominate the Gaming Controller market.
 Bensussen Deutsch and Associates, LLC, Guillemot Corporation S.A., HORI USA, Logitech, Mad Catz Global Limited, Microsoft Corporation, Nintendo, Razer Inc., Sony Corporation, Scuf Gaming International LLC, Logitech G, Corsair, Steel series, HyperX, Thrustmaster, Turtle Beach, ASUS, Xbox, Micro-Star INTL CO., LTD
The key factors driving the gaming controllers market are the surge in demand for portable gaming accessories, including controllers, and headphones specially designed for mobile devices and this is driving the gaming controllers market.
Historic years considered for the market study are 2019 through 2023, 2023 is considered as the base year for market estimation and ten-year forecast presented from 2023– 2030.
1. Executive Summary |
2. Gaming Controller Market Introduction |
2.1. Gaming Controller Market Taxonomy |
2.2. Gaming Controller Market Definitions |
2.2.1. By Product |
2.2.2. By Compatibility |
2.2.3. By Distribution |
2.2.4. By Connectivity |
2.2.5. By End User |
3. Gaming Controller Market Dynamics |
3.1. Drivers |
3.2. Restraints |
3.3. Opportunities/Unmet Needs of the Market |
3.4. Trends |
3.5. Gaming Controller Market Dynamic Factors - Impact Analysis |
3.6. Gaming Controller Market Competition Landscape |
4. Gaming Controller Market Analysis, 2019-2023 and Forecast, 2024-2030 |
4.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) |
4.3. Market Opportunity Analysis |
5. Gaming Controller Market, By Product, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
5.1. Gamepad |
5.1.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
5.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.1.3. Market Opportunity Analysis |
5.2. Joystick |
5.2.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
5.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.2.3. Market Opportunity Analysis |
5.3. Trackball |
5.3.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
5.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.3.3. Market Opportunity Analysis |
5.4. Throttle Quadrant |
5.4.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
5.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.4.3. Market Opportunity Analysis |
5.5. Light Gun |
5.5.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
5.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.5.3. Market Opportunity Analysis |
5.6. Others |
5.6.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
5.6.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
5.6.3. Market Opportunity Analysis |
6. Gaming Controller Market, By Compatibility, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
6.1. PC & Mobiles |
6.1.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
6.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
6.1.3. Market Opportunity Analysis |
6.2. Console |
6.2.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
6.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
6.2.3. Market Opportunity Analysis |
7. Gaming Controller Market Forecast, By Distribution,2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
7.1. Online |
7.1.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
7.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
7.1.3. Market Opportunity Analysis |
7.2. Online |
7.2.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
7.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
7.2.3. Market Opportunity Analysis |
8. Gaming Controller Market Forecast, By Connectivity, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
8.1. Wireless |
8.1.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
8.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.1.3. Market Opportunity Analysis |
8.2. Wired |
8.2.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
8.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
8.2.3. Market Opportunity Analysis |
9. Gaming Controller Market, By End User, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
9.1. Personal |
9.1.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
9.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
9.1.3. Market Opportunity Analysis |
9.2. Commercial |
9.2.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
9.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
9.2.3. Market Opportunity Analysis |
10. Gaming Controller Market Forecast, By Region, 2019-2023and Forecast, 2024-2030(Revenue, USD Mn) |
10.1. North America |
10.1.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
10.1.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
10.1.3. Market Opportunity Analysis |
10.2. Europe |
10.2.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
10.2.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
10.2.3. Market Opportunity Analysis |
10.3. Asia-Pacific |
10.3.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
10.3.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
10.3.3. Market Opportunity Analysis |
10.4. Latin America |
10.4.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
10.4.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
10.4.3. Market Opportunity Analysis |
10.5. Middle East and Africa |
10.5.1. Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
10.5.2. Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) |
10.5.3. Market Opportunity Analysis |
10.6. Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Region, 2024-2030 |
11. North America Gaming Controller Market Analysis,2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
11.1. Product Analysis 20172021and Forecast 2024-2030by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
11.1.1. Gamepad |
11.1.2. Joystick |
11.1.3. Trackball |
11.1.4. Throttle Quadrant |
11.1.5. Light Gun |
11.1.6. Others |
11.2. Compatibility Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
11.2.1. PC & Mobiles |
11.2.2. Console |
11.3. Distribution Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
11.3.1. Online |
11.3.2. Online |
11.4. Connectivity Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
11.4.1. Wireless |
11.4.2. Wired |
11.5. End User Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
11.5.1. Personal |
11.5.2. Commercial |
11.6. Country Analysis 2019-2023 and Forecast 2024-2030by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
11.6.1. USA |
11.6.2. Canada |
11.7. North America Microgrid Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country, 2024-2030 |
11.8. North America Microgrid Market Dynamics Trends |
12. Europe Gaming Controller Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
12.1. Product Analysis 20172021 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
12.1.1. Gamepad |
12.1.2. Joystick |
12.1.3. Trackball |
12.1.4. Throttle Quadrant |
12.1.5. Light Gun |
12.1.6. Others |
12.2. Compatibility Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
12.2.1. PC & Mobiles |
12.2.2. Console |
12.3. Distribution Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
12.3.1. Online |
12.3.2. Online |
12.4. Connectivity Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
12.4.1. Wireless |
12.4.2. Wired |
12.5. End User Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
12.5.1. Personal |
12.5.2. Commercial |
12.6. Country Analysis 20172021 and Forecast 2024-2030 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
12.6.1. Germany |
12.6.2. UK |
12.6.3. France |
12.6.4. Spain |
12.6.5. Italy |
12.6.6. Russia |
12.6.7. Poland |
12.6.8. Rest of Europe |
12.7. Europe Microgrid Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End Userand Country, 2024-2030 |
12.8. Europe Microgrid Market Dynamics Trends |
13. Asia-Pacific Gaming Controller Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
13.1. Product Analysis 20172021 and Forecast 2024-2030by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
13.1.1. Gamepad |
13.1.2. Joystick |
13.1.3. Trackball |
13.1.4. Throttle Quadrant |
13.1.5. Light Gun |
13.1.6. Others |
13.2. Compatibility Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
13.2.1. PC & Mobiles |
13.2.2. Console |
13.3. Distribution Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
13.3.1. Online |
13.3.2. Online |
13.4. Connectivity Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
13.4.1. Wireless |
13.4.2. Wired |
13.5. End User Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
13.5.1. Personal |
13.5.2. Commercial |
13.6. Country Analysis20172021 and Forecast 2024-2030 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
13.6.1. Japan |
13.6.2. China |
13.6.3. India |
13.6.4. ASEAN |
13.6.5. Australia & New Zealand |
13.6.6. Rest of Asia-Pacific |
13.7. Asia-Pacific Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country,2024-2030 |
13.8. Asia-Pacific Gaming Controller Market Dynamics Trends |
14. Latin America Gaming Controller Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
14.1. Product Analysis 20172021and Forecast 2024-2030by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
14.1.1. Gamepad |
14.1.2. Joystick |
14.1.3. Trackball |
14.1.4. Throttle Quadrant |
14.1.5. Light Gun |
14.1.6. Others |
14.2. Compatibility Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
14.2.1. PC & Mobiles |
14.2.2. Console |
14.3. Distribution Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
14.3.1. Online |
14.3.2. Online |
14.4. Connectivity Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
14.4.1. Wireless |
14.4.2. Wired |
14.5. End User Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
14.5.1. Personal |
14.5.2. Commercial |
14.6. Country Analysis 20172021 and Forecast 2024-2030 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
14.6.1. Brazil |
14.6.2. Mexico |
14.6.3. Argentina |
14.6.4. Rest of Latin America |
14.7. Latin America Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country, 2024-2030 |
14.8. Latin America Gaming Controller Market Dynamics Trends |
15. Middle East and Africa Gaming Controller Market Analysis, 2019-2023 and Forecast, 2024-2030 (Revenue, USD Mn) |
15.1. Product Analysis 20172021 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%) |
15.1.1. Gamepad |
15.1.2. Joystick |
15.1.3. Trackball |
15.1.4. Throttle Quadrant |
15.1.5. Light Gun |
15.1.6. Others |
15.2. Compatibility Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
15.2.1. PC & Mobiles |
15.2.2. Console |
15.3. Distribution Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
15.3.1. Online |
15.3.2. Online |
15.4. Connectivity Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
15.4.1. Wireless |
15.4.2. Wired |
15.5. End User Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%) |
15.5.1. Personal |
15.5.2. Commercial |
15.6. Country Analysis 2019-2023 and Forecast 2024-2030 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%) |
15.6.1. Gulf Cooperation Council (GCC) Countries |
15.6.2. Israel |
15.6.3. South Africa |
15.6.4. Rest of MEA |
15.7. MEA Gaming Controller Market - Opportunity Analysis Index, By Product, Compatibility, Distribution, Connectivity, End User and Country, 2024-2030 |
15.8. MEA Gaming Controller Market Dynamics Trends |
16. Competition Landscape |
16.1. Strategic Dashboard of Top Market Players |
16.2. Company Profiles (Introduction, Financial Analysis, Product& Service Compatibility, Key Developments, Strategies, and SWOT Analysis) |
16.2.1. Bensussen Deutsch and Associates, LLC |
16.2.2. Guillemot Corporation S.A. |
16.2.3. HORI USA |
16.2.4. Logitech |
16.2.5. Mad Catz Global Limited |
16.2.6. Microsoft Corporation |
16.2.7. Nintendo |
16.2.8. Razer Inc. |
16.2.9. Sony Corporation |
16.2.10. Scuf Gaming International LLC. |
17. Research Methodology |
18. Key Assumptions and Acronyms |
Key Market Players