Location-based Virtual Reality Market: By Component By Technology By Application End Users and Region Forecast 2019-2030  

Location-based Virtual Reality Market Size, Share, Growth, Trends, and Global Industry Analysis: By Component (Hardware, Head Mounted Display, Head up Display, Glasses, Sensor/ Input, Camera, Software) By Technology ( 2 Dimensional, 3 Dimensional, Cloud Merged Reality) By Application (Entertainment, Media, Training/ Simulation, Navigation, Sales, Medical) End Users (Amusement Park, Themed Attraction, 4D Films, Automotive, Retail & Transport, Healthcare) and Region Forecast 2019-2030  

Location-based virtual reality market is expected to be valued at US$ 1500 million in 2023 and is poised to grow at a significant CAGR of 15.4% from 2024-2030. Facilitating location-based VR adoption in the automotive industry, increasing implementation of VR technology with the intense of R&D activity act as the drivers for global location-based virtual reality market. At the same time there are few restrains which hamper the growth such as high cost and popularity among common people. Impact in the gaming industry and personal tracking is augmented to provide numerous opportunities towards global market. Global market report gives comprehensive outlook on market across the globe with special emphasis on key regions such as North America, Europe, Asia Pacific, Latin America, and Middle East and Africa. This report studies global location-based virtual reality dynamics elaborately to identify the current trends & drivers, future opportunities and possible challenges to the key stakeholders operating in the market.

In addition, global market report includes human demographics; regulatory scenario, and competition analysis with vividly illustrated the competition dashboard to assess the market competition. Moreover, PBI analyzed global market to better equip clients with possible investment opportunities across the regions (regional Investment Hot-Spots) and market unmet needs (Product Opportunities). Key stakeholders of the global market report include suppliers, manufacturers, marketers, policy makers, and service providers engaged in global market

Location Based Virtual Reality Market Summary

Study Period

2024-2030

Base Year

2023

CAGR

15.4%

Largest Market

North America

Fastest Growing Market

Europe

Location-based Virtual Reality Market Dynamics

It is noticed that the global location-based virtual reality market has a significant market growth rate on the perspective of technologies driving the 5G evolution. As they become usable, the telecoms industry has always grown to take advantage of modern, improved technology, beginning with 1 G and progressing into 4 G, and now 5G. In fact, with 5 G, the pace of technology adoption will speed up. All main components in enabling use cases and business models are technologies such as virtualization, cloud-native, cloud computing, edge computing, artificial intelligence, machine learning, network slicing, automation, management and orchestration with simultaneously boosting the global market.

Location Based Virtual Reality Market Segmentation Analysis

Report Benchmarks

Details

Report Study Period

2024-2030

Market Size in 2023

US$ 1500 million

Market CAGR

15.4%

By Component

  • Hardware
  • Head Mounted Display
  • Head up Display
  • Glasses
  • Sensor/ Input
  • Camera
  • Software

By Technology

  • 2 Dimensional
  • 3 Dimensional
  • Cloud Merged Reality

By Application

  • Entertainment
  • Media
  • Training/ Simulation
  • Navigation
  • Sales
  • Medical

By End User

  • Amusement Park
  • Themed Attraction
  • 4D Films
  • Automotive
  • Retail & Transport
  • Healthcare

By Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East Africa

Key Features of the Report

  • The location-based virtual reality market report provides granular level information about the market size, regional market share, historic market and forecast
  • The report covers in-detail insights about the competitors overview, company share analysis, key market developments, and their key strategies
  • The report outlines drivers, restraints, unmet needs, and trends that are currently affecting the market
  • The report tracks recent innovations, key developments and startups details that are actively working in the market
  • The report provides plethora of information about market entry strategies, regulatory framework and reimbursement scenario
  • The report analyses the impact of socio-political environment through PESTLE Analysis and competition through Porters Five Force Analysis

Download Free Sample Report

Frequently Asked Questions

The global location based virtual reality market size was valued at US$ 1500 million in 2023 and is poised to grow at a CAGR of 15.4% from 2024 to 2030.

The Location-based Virtual Reality Market has been classified into North America, Asia Pacific, Europe, Latin America, Middle East and Africa, and the rest of MEA.

The Location-based Virtual Reality Market key players are Appentus Technologies, BidOn Games Studio, Cortex, Craftars, Google, LLC, HQSoftware, HTC Corporation, Huawei Technologies Co.Ltd., Intel Corporation.

Author image

Author

Sravani

Sravani is a proficient Business Analyst with an MBA and a background in Computer Science, with seven years of expe.....

1.Executive Summary
2.Global Location Based Virtual Reality Market Introduction 
2.1.Global Location Based Virtual Reality Market  - Taxonomy
2.2.Global Location Based Virtual Reality Market  - Definitions
2.2.1.Component
2.2.2.Technology
2.2.3.Application
2.2.4.End User
2.2.5.Region
3.Global Location Based Virtual Reality Market Dynamics
3.1. Drivers
3.2. Restraints
3.3. Opportunities/Unmet Needs of the Market
3.4. Trends
3.5. Product Landscape
3.6. New Product Launches
3.7. Impact of COVID 19 on Market
4.Global Location Based Virtual Reality Market Analysis, 2019 - 2023 and Forecast 2024 - 2030
4.1.  Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
4.2.  Year-Over-Year (Y-o-Y) Growth Analysis (%) 
4.3.  Market Opportunity Analysis 
5.Global Location Based Virtual Reality Market  By Component, 2019 - 2023 and Forecast 2024 - 2030 (Sales Value USD Million)
5.1. Hardware
5.1.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
5.1.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
5.1.3. Market Opportunity Analysis 
5.2. Head Mounted Display
5.2.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
5.2.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
5.2.3. Market Opportunity Analysis 
5.3. Head up Display
5.3.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
5.3.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
5.3.3. Market Opportunity Analysis 
5.4. Glasses
5.4.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
5.4.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
5.4.3. Market Opportunity Analysis 
5.5. Sensor/ Input
5.5.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
5.5.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
5.5.3. Market Opportunity Analysis 
5.6. Camera
5.6.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
5.6.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
5.6.3. Market Opportunity Analysis 
5.7. Software
5.7.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
5.7.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
5.7.3. Market Opportunity Analysis 
6.Global Location Based Virtual Reality Market  By Technology, 2019 - 2023 and Forecast 2024 - 2030 (Sales Value USD Million)
6.1. 2 Dimensional
6.1.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
6.1.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
6.1.3. Market Opportunity Analysis 
6.2. 3 Dimensional
6.2.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
6.2.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
6.2.3. Market Opportunity Analysis 
6.3. Cloud Merged Reality
6.3.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
6.3.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
6.3.3. Market Opportunity Analysis 
7.Global Location Based Virtual Reality Market  By Application, 2019 - 2023 and Forecast 2024 - 2030 (Sales Value USD Million)
7.1. Entertainment
7.1.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
7.1.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
7.1.3. Market Opportunity Analysis 
7.2. Media
7.2.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
7.2.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
7.2.3. Market Opportunity Analysis 
7.3. Training/ Simulation
7.3.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
7.3.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
7.3.3. Market Opportunity Analysis 
7.4. Navigation
7.4.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
7.4.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
7.4.3. Market Opportunity Analysis 
7.5. Sales
7.5.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
7.5.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
7.5.3. Market Opportunity Analysis 
7.6. Medical
7.6.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
7.6.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
7.6.3. Market Opportunity Analysis 
8.Global Location Based Virtual Reality Market  By End User, 2019 - 2023 and Forecast 2024 - 2030 (Sales Value USD Million)
8.1. Amusement Park
8.1.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
8.1.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
8.1.3. Market Opportunity Analysis 
8.2. Themed Attraction
8.2.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
8.2.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
8.2.3. Market Opportunity Analysis 
8.3. 4D Films
8.3.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
8.3.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
8.3.3. Market Opportunity Analysis 
8.4. Automotive
8.4.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
8.4.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
8.4.3. Market Opportunity Analysis 
8.5. Retail & Transport
8.5.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
8.5.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
8.5.3. Market Opportunity Analysis 
8.6. Healthcare
8.6.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
8.6.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
8.6.3. Market Opportunity Analysis 
9.Global Location Based Virtual Reality Market  By Region, 2019 - 2023 and Forecast 2024 - 2030 (Sales Value USD Million)
9.1. North America
9.1.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
9.1.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
9.1.3. Market Opportunity Analysis 
9.2. Europe
9.2.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
9.2.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
9.2.3. Market Opportunity Analysis 
9.3. Asia Pacific (APAC)
9.3.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
9.3.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
9.3.3. Market Opportunity Analysis 
9.4. Middle East and Africa (MEA)
9.4.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
9.4.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
9.4.3. Market Opportunity Analysis 
9.5. Latin America
9.5.1. Market Analysis, 2019 - 2023 and Forecast, 2024 - 2030, (Sales Value USD Million)
9.5.2. Year-Over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%) 
9.5.3. Market Opportunity Analysis 
10.North America Location Based Virtual Reality Market ,2019 - 2023 and Forecast 2024 - 2030 (Sales Value USD Million)
10.1. Component Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
10.1.1.Hardware
10.1.2.Head Mounted Display
10.1.3.Head up Display
10.1.4.Glasses
10.1.5.Sensor/ Input
10.1.6.Camera
10.1.7.Software
10.2.  Technology Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
10.2.1.2 Dimensional
10.2.2.3 Dimensional
10.2.3.Cloud Merged Reality
10.3.  Application Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
10.3.1.Entertainment
10.3.2.Media
10.3.3.Training/ Simulation
10.3.4.Navigation
10.3.5.Sales
10.3.6.Medical
10.4.  End User Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
10.4.1.Amusement Park
10.4.2.Themed Attraction
10.4.3.4D Films
10.4.4.Automotive
10.4.5.Retail & Transport
10.4.6.Healthcare
10.5.  Country Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
10.5.1.United States of America (USA)
10.5.2.Canada
11.Europe Location Based Virtual Reality Market ,2019 - 2023 and Forecast 2024 - 2030 (Sales Value USD Million)
11.1. Component Analysis  and Forecast  by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
11.1.1.Hardware
11.1.2.Head Mounted Display
11.1.3.Head up Display
11.1.4.Glasses
11.1.5.Sensor/ Input
11.1.6.Camera
11.1.7.Software
11.2.  Technology Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
11.2.1.2 Dimensional
11.2.2.3 Dimensional
11.2.3.Cloud Merged Reality
11.3.  Application Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
11.3.1.Entertainment
11.3.2.Media
11.3.3.Training/ Simulation
11.3.4.Navigation
11.3.5.Sales
11.3.6.Medical
11.4.  End User Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
11.4.1.Amusement Park
11.4.2.Themed Attraction
11.4.3.4D Films
11.4.4.Automotive
11.4.5.Retail & Transport
11.4.6.Healthcare
11.5.  Country Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
11.5.1.Germany
11.5.2.France
11.5.3.Italy
11.5.4.United Kingdom (UK)
11.5.5.Spain
12.Asia Pacific (APAC) Location Based Virtual Reality Market ,2019 - 2023 and Forecast 2024 - 2030 (Sales Value USD Million)
12.1. Component Analysis  and Forecast  by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
12.1.1.Hardware
12.1.2.Head Mounted Display
12.1.3.Head up Display
12.1.4.Glasses
12.1.5.Sensor/ Input
12.1.6.Camera
12.1.7.Software
12.2.  Technology Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
12.2.1.2 Dimensional
12.2.2.3 Dimensional
12.2.3.Cloud Merged Reality
12.3.  Application Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
12.3.1.Entertainment
12.3.2.Media
12.3.3.Training/ Simulation
12.3.4.Navigation
12.3.5.Sales
12.3.6.Medical
12.4.  End User Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
12.4.1.Amusement Park
12.4.2.Themed Attraction
12.4.3.4D Films
12.4.4.Automotive
12.4.5.Retail & Transport
12.4.6.Healthcare
12.5.  Country Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
12.5.1.China
12.5.2.India
12.5.3.Australia and New Zealand (ANZ)
12.5.4.Japan
12.5.5.Rest of APAC
13.Middle East and Africa (MEA) Location Based Virtual Reality Market ,2019 - 2023 and Forecast 2024 - 2030 (Sales Value USD Million)
13.1. Component Analysis  and Forecast  by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
13.1.1.Hardware
13.1.2.Head Mounted Display
13.1.3.Head up Display
13.1.4.Glasses
13.1.5.Sensor/ Input
13.1.6.Camera
13.1.7.Software
13.2.  Technology Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
13.2.1.2 Dimensional
13.2.2.3 Dimensional
13.2.3.Cloud Merged Reality
13.3.  Application Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
13.3.1.Entertainment
13.3.2.Media
13.3.3.Training/ Simulation
13.3.4.Navigation
13.3.5.Sales
13.3.6.Medical
13.4.  End User Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
13.4.1.Amusement Park
13.4.2.Themed Attraction
13.4.3.4D Films
13.4.4.Automotive
13.4.5.Retail & Transport
13.4.6.Healthcare
13.5.  Country Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
13.5.1.GCC Countries
13.5.2.South Africa
13.5.3.Rest of MEA
14.Latin America Location Based Virtual Reality Market ,2019 - 2023 and Forecast 2024 - 2030 (Sales Value USD Million)
14.1. Component Analysis  and Forecast  by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
14.1.1.Hardware
14.1.2.Head Mounted Display
14.1.3.Head up Display
14.1.4.Glasses
14.1.5.Sensor/ Input
14.1.6.Camera
14.1.7.Software
14.2.  Technology Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
14.2.1.2 Dimensional
14.2.2.3 Dimensional
14.2.3.Cloud Merged Reality
14.3.  Application Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
14.3.1.Entertainment
14.3.2.Media
14.3.3.Training/ Simulation
14.3.4.Navigation
14.3.5.Sales
14.3.6.Medical
14.4.  End User Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
14.4.1.Amusement Park
14.4.2.Themed Attraction
14.4.3.4D Films
14.4.4.Automotive
14.4.5.Retail & Transport
14.4.6.Healthcare
14.5.  Country Analysis 2019 - 2023 and Forecast 2024 - 2030 by Sales Value USD Million, Y-o-Y Growth (%), and Market Share (%) 
14.5.1.Brazil
14.5.2.Mexico
14.5.3.Rest of LA
15. Competition Landscape
15.1.  Market Player Profiles (Introduction, Brand/Product Sales, Financial Analysis, Product Offerings, Key Developments, Collaborations, M & A, Strategies, and SWOT Analysis) 
15.2.1.Appentus Technologies
15.2.2.BidOn Games Studio
15.2.3.Cortex
15.2.4.Craftars
15.2.5.Google
15.2.6.HQSoftware
15.2.7.HTC Corporation
15.2.8.Huawei Technologies Co.Ltd.
15.2.9.Intel Corporation
16. Research Methodology 
17. Appendix and Abbreviations 

Key Market Players

  • Appentus Technologies
  • BidOn Games Studio
  • Cortex
  • Craftars
  • Google
  • HQSoftware
  • HTC Corporation
  • Huawei Technologies Co.Ltd.
  • Intel Corporation

Related Industry Reports