Location-based Virtual Reality Market: Global Market Estimation, Dynamics, Regional Share, Trends, Competitor Analysis 2015-2019 and Forecast 2020-2026

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Location-based Virtual Reality Market By Component (Hardware, Head Mounted Display, Head up Display, Glasses, Sensor/ Input, Camera, Software) By Technology ( 2 Dimensional, 3 Dimensional, Cloud Merged Reality) By Application (Entertainment, Media, Training/ Simulation, Navigation, Sales, Medical) End Users (Amusement Park, Themed Attraction, 4D Films, Automotive, Retail & Transport, Healthcare) and Geography

 

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Description

Global Location-based Virtual Reality Market:

The global location-based virtual reality market is expected to be valued at US$ 1,480.1 Mn in 2019 and expected to grow at a CAGR of 15.4% over the forecast period by 2026. Facilitating location-based VR adoption in the automotive industry, increasing implementation of VR technology with the intense of R&D activity act as the drivers for global location-based virtual reality market. At the same time there are few restrains which hamper the growth such as high cost and popularity among common people. Impact in the gaming industry and personal tracking is augmented to provide numerous opportunities towards global location-based virtual reality market

 

Technologies driving the 5G evolution

It is noticed that the global location-based virtual reality market has a significant market growth rate on the perspective of technologies driving the 5G evolution. As they become usable, the telecoms industry has always grown to take advantage of modern, improved technology, beginning with 1 G and progressing into 4 G, and now 5G. In fact, with 5 G, the pace of technology adoption will speed up. All main components in enabling use cases and business models are technologies such as virtualization, cloud-native, cloud computing, edge computing, artificial intelligence, machine learning, network slicing, automation, management and orchestration with simultaneously boosting the global market.

 

North America Dominates the Market Share in the Global Market

North America contributed major revenue followed by Europe and Asia Pacific. In 2019, North America region accounted huge growth rate and is anticipated to grow with a forecast year. Growing recognition among consumers of technology and technical advancements are the key factors boosting the market. America accounts for 31 percent of the global share of the supply of industry, financial and information services, followed by the European Union at 21 percent. Due to the presence of a large number of automotive industries in the area, the easier adoption of location-based VR in the automotive industry in Europe. Asia Pacific represent the growing market forecast.

 

Competition Assessment

Key player’s profiles in the global market include:

  • Appentus Technologies
  • BidOn Games Studio
  • Cortex
  • Craftars
  • Google
  • LLC
  • HQSoftware
  • HTC Corporation
  • Huawei Technologies Co.Ltd.
  • Intel Corporation

 

Global Location-based Virtual Reality Market Report Description:

Global location-based virtual reality market report gives comprehensive outlook on location-based virtual reality market across the globe with special emphasis on key regions such as North America, Europe, Asia Pacific, Latin America, and Middle East and Africa. The report on location-based virtual reality market gives historical, current, and future market sizes on the basis of technology, application, device type and region. This report studies global location-based virtual reality dynamics elaborately to identify the current trends & drivers, future opportunities and possible challenges to the key stakeholders operating in the market. In addition, global location-based virtual reality market report includes human demographics; regulatory scenario, and competition analysis with vividly illustrated the competition dashboard to assess the market competition. Moreover, PBI analyzed global location-based virtual reality market to better equip clients with possible investment opportunities across the regions (regional Investment Hot-Spots) and market unmet needs (Product Opportunities). Key stakeholders of the global market report include suppliers, manufacturers, marketers, policy makers, and service providers engaged in global location-based virtual reality market

 

Key Findings of the Report:

  • Global location-based virtual reality market expanding at significant CAGR over 2020 to 2026 owing due to technologies driving the 5G evolution
  • Based on region, North America accounted for larger market revenue share in 2019 and projected gain market revenue share over the forecast period
  • Players focusing on innovation of newer products and collaboration strategies to retain market position in global market.

 

Key Features of the Report:

  • The report provides granular level information about the market size, regional market share, historic market (2015-2019) and forecast (2020-2026)
  • The report covers in-detail insights about the competitor’s overview, company share analysis, key market developments, and their key strategies
  • The report outlines drivers, restraints, unmet needs, and trends that are currently affecting the market
  • The report tracks recent innovations, key developments and startup’s details that are actively working in the market
  • The report provides plethora of information about market entry strategies, regulatory framework and reimbursement scenario
  • The report analyses the impact of socio-political environment through PESTLE Analysis and competition through Porter’s Five Force Analysis in addition to recent technology advancements and innovations in the market

 

Detailed Segmentation

 

   By Component

  • Hardware
  • Head Mounted Display
  • Head up Display
  • Glasses
  • Sensor/ Input
  • Camera
  • Software

   By Technology

  • 2 Dimensional
  • 3 Dimensional
  • Cloud Merged Reality

   By Application

  • Entertainment
  • Media
  • Training/ Simulation
  • Navigation
  • Sales
  • Medical

  End Users

  • Amusement Park
  • Themed Attraction
  • 4D Films
  • Automotive
  • Retail & Transport
  • Healthcare

 

By Geography

 

North America

  • USA
  • Canada

Europe

  • Germany
  • France
  • UK
  • Italy
  • Spain
  • Russia
  • Poland
  • Rest of Europe

Asia-Pacific

  • Japan
  • China
  • India
  • Australia & New Zealand
  • ASEAN (Includes Indonesia, Thailand, Vietnam, Philippines, Malaysia, and Others)
  • South Korea
  • Rest of Asia-Pacific

Latin America

  • Brazil
  • Mexico
  • Argentina
  • Venezuela
  • Rest of Latin America

Middle East and Africa (MEA)

  • Gulf Cooperation Council (GCC) Countries
  • Israel
  • South Africa
  • Rest of MEA


Location

GEOGRAPHY

PBI Location Map

Competition Assessment

Key player’s profiles in the global location-based virtual reality market include:

  • Appentus Technologies
  • BidOn Games Studio
  • Cortex
  • Craftars
  • Google
  • LLC
  • HQSoftware
  • HTC Corporation
  • Huawei Technologies Co.Ltd.
  • Intel Corporation

Table of Content

  1. Executive Summary
  2. Global Location-based Virtual Reality Market Introduction
    • Global Location-based Virtual Reality Market – Taxonomy
    • Global Location-based Virtual Reality Market –Definitions
      • Components
      • Technology
      • Application
      • End User
  1. Global Location-based Virtual Reality Market Dynamics
    • Drivers
    • Restraints
    • Opportunities/Unmet Needs of the Market
    • Trends
    • Global Location-based Virtual Reality Market Dynamic Factors – Impact Analysis
    • Global Location-based Virtual Reality Market – Competition Landscape
  2. Global Location-based Virtual Reality Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026
    • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
    • Year-over-Year (Y-o-Y) Growth Analysis (%)
    • Market Opportunity Analysis
  3. Global Location-based Virtual Reality Market, By Components, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
    • Hardware
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Head Mounted Display
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Head up Display
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Glasses
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Sensor/ Input
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Camera
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Software
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
  1. Global Location-based Virtual Reality Market Forecast, By Technology, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
    • 2 Dimensional
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • 3 Dimensional
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Cloud Merged Reality
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
  1. Global Location-based Virtual Reality Market Forecast, By Application, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
    • Entertainment
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Media
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Training/ Simulation
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Navigation
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Sales
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Medical
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
  1. Global Location-based Virtual Reality Market Forecast, By End User, 2015 – 2019 and Forecast, 2020 – 2026
    • Amusement Park
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Themed Attraction
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • 4D Films
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Automotive
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Retail & Transport
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Healthcare
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
  1. Global Location-based Virtual Reality Market Forecast, By Region, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
    • North America
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Europe
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Asia-Pacific
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Latin America
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Middle East and Africa
      • Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
      • Year-over-Year (Y-o-Y) Growth Analysis (%) and Market Share Analysis (%)
      • Market Opportunity Analysis
    • Global Location-based Virtual Reality Market – Opportunity Analysis Index, By Components, Technology, Application, End User and Region, 2020 – 2026
  2. North America Location-based Virtual Reality Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
    • Components Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
      • Hardware
      • Head Mounted Display
      • Head up Display
      • Glasses
      • Sensor/ Input
      • Camera
      • Software
    • Technology Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • 2 Dimensional
      • 3 Dimensional
      • Cloud Merged Reality
    • Application Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Entertainment
      • Media
      • Training/ Simulation
      • Navigation
      • Sales
      • Medical
    • End User Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Amusement Park
      • Themed Attraction
      • 4D Films
      • Automotive
      • Retail & Transport
      • Healthcare
    • Country Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
      • USA
      • Canada
    • North America Location-based Virtual Reality Market – Opportunity Analysis Index, By Components, Technology, Application, End User and Country, 2020 – 2026
    • North America Location-based Virtual Reality Market Dynamics – Trends
  3. Europe Location-based Virtual Reality Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
    • Components Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
      • Hardware
      • Head Mounted Display
      • Head up Display
      • Glasses
      • Sensor/ Input
      • Camera
      • Software
    • Technology Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • 2 Dimensional
      • 3 Dimensional
      • Cloud Merged Reality
    • Application Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Entertainment
      • Media
      • Training/ Simulation
      • Navigation
      • Sales
      • Medical
    • End User Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Amusement Park
      • Themed Attraction
      • 4D Films
      • Automotive
      • Retail & Transport
      • Healthcare
    • Country Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
      • Germany
      • UK
      • France
      • Spain
      • Italy
      • Russia
      • Poland
      • Rest of Europe
    • Europe Location-based Virtual Reality Market – Opportunity Analysis Index, By Components, Technology, Application, End User and Country, 2020 – 2026
    • Europe Location-based Virtual Reality Market Dynamics – Trends
  4. Asia-Pacific Location-based Virtual Reality Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
    • Components Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
      • Hardware
      • Head Mounted Display
      • Head up Display
      • Glasses
      • Sensor/ Input
      • Camera
      • Software
    • Technology Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • 2 Dimensional
      • 3 Dimensional
      • Cloud Merged Reality
    • Application Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Entertainment
      • Media
      • Training/ Simulation
      • Navigation
      • Sales
      • Medical
    • End User Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Amusement Park
      • Themed Attraction
      • 4D Films
      • Automotive
      • Retail & Transport
      • Healthcare
    • Country Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
      • Japan
      • China
      • India
      • ASEAN
      • Australia & New Zealand
      • Rest of Asia-Pacific
    • Asia-Pacific Location-based Virtual Reality Market – Opportunity Analysis Index, By Components, Technology, Application, End User and Country, 2020 – 2026
    • Asia-Pacific Location-based Virtual Reality Market Dynamics – Trends
  5. Latin America Location-based Virtual Reality Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
    • Components Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
      • Hardware
      • Head Mounted Display
      • Head up Display
      • Glasses
      • Sensor/ Input
      • Camera
      • Software
    • Technology Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • 2 Dimensional
      • 3 Dimensional
      • Cloud Merged Reality
    • Application Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Entertainment
      • Media
      • Training/ Simulation
      • Navigation
      • Sales
      • Medical
    • End User Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Amusement Park
      • Themed Attraction
      • 4D Films
      • Automotive
      • Retail & Transport
      • Healthcare
    • Country Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
      • Brazil
      • Mexico
      • Argentina
      • Rest of Latin America
    • Latin America Location-based Virtual Reality Market – Opportunity Analysis Index, By Components, Technology, Application, End User and Country, 2020 – 2026
    • Latin America Location-based Virtual Reality Market Dynamics – Trends
  6. Middle East and Africa Location-based Virtual Reality Market Analysis, 2015 – 2019 and Forecast, 2020 – 2026 (Revenue, USD Mn)
    • Components Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%), and Market Share (%)
      • Hardware
      • Head Mounted Display
      • Head up Display
      • Glasses
      • Sensor/ Input
      • Camera
      • Software
    • Technology Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • 2 Dimensional
      • 3 Dimensional
      • Cloud Merged Reality
    • Application Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Entertainment
      • Media
      • Training/ Simulation
      • Navigation
      • Sales
      • Medical
    • End User Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn), Y-o-Y Growth (%) and Market Share (%)
      • Amusement Park
      • Themed Attraction
      • 4D Films
      • Automotive
      • Retail & Transport
      • Healthcare
    • Country Analysis 2015 – 2019 and Forecast 2020 – 2026 by Revenue (USD Mn) Y-o-Y Growth (%) and Market Share (%)
      • Gulf Cooperation Council (GCC) Countries
      • Israel
      • South Africa
      • Rest of MEA
    • MEA Location-based Virtual Reality Market – Opportunity Analysis Index, By Components, Technology, Application, End User and Country, 2020 – 2026
    • MEA Location-based Virtual Reality Market Dynamics – Trends
  7. Competition Landscape
    • Strategic Dashboard of Top Market Players
    • Company Profiles (Introduction, Financial Analysis, Components & Service Offerings, Key Developments, Strategies, and SWOT Analysis)
      • Appentus Technologies
      • BidOn Games Studio
      • Cortex
      • Craftars
      • Google
      • LLC
      • HQSoftware
      • HTC Corporation
      • Huawei Technologies Co.Ltd.
      • Intel Corporation
  1. Research Methodology
  2. Key Assumptions and Acronyms

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